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Compilation of lesson units with multimedia contents

Animations and games

The usage of animations and games is a new field of language teaching which has become feasible with the proliferation of high bandwidth internet connections.

Aids for learning by entertainment have been in use for a long time (e.g. memory cards for learning words, situational cards, dice, board games), but games that are accessible on the web in ample choice with playing times of just a few minutes provide diverse means for language learning that are far more convenient to use, are more impulsive, and much cheaper.

Developers of teaching materials may also select from animations and games of this type, and may update the set of teaching materials of the Mobile Language Teaching Centre with copies that are available for free, but newly created materials, that are designed by the developer and implementation based on their own new ideas, will also be needed.

Basically, we intend to apply the following division of labour:

Developers of teaching materials collect proposals for teaching aids based on animations and games.

Committees formed by the members of the project evaluate these proposals and select those that are appropriate in terms of didactic aspects and feasibility.

The owners of the selected proposals, together with the involved colleagues, prepare the detailed plans – on the basis of the proposed ideas, – which are then handed over for realization to participants doing the conversion.

The new animations and applications, which are the results of the conversion, are uploaded to the server, where they become an integral part of the set of teaching materials.

The applications to be developed (animations, games) will have to work in the same way and have to show the same appearance on web browsers and on mobile phones. During development, attention has to be paid to avoid the application getting too large (so that its download will not require too much bandwidth) on the one hand, and that it should not be very demanding in terms of capacity (it should not require a too high screen resolution or processor capacity), on the other hand.

Smart phone users will be able to choose whether they want animations and games to be downloaded among the teaching material they use. If, for reasons of cost saving, they opt against using this feature they can still have access to these teaching materials when connecting via ordinary internet links (cable / microwave / WiFi on a laptop or PC).

Sound tracks

The sound tracks to be applied by the Mobile Language Teaching Centre are first proposed for use by the tutors of the University, with indications regarding various features (in what language, to which level of knowledge it is intended, which topic does it cover, what skills does it develop or check, etc.).

The origin of the sound track can be:
• a track that already exists but requires format conversion, like in the case of analogue records available on tapes or disks
• textual material requiring someone (a native speaker or actor) to read it out loud for recording
• a description, based on which a recording has to be made (e.g. different types of noises for situational exercises)

The proposal and definition of a sound track must be accepted by the joint committee of the University and LSI, then LSI has to prepare the sound track, finally, the same committee has to approve the recording, before it is adopted by the Mobile Language Teaching Centre.

The recorded sound track can be loaded into the database of the Mobile Language Teaching Centre with a preliminary status (as “working material”) and will get its final “approved” status automatically when all committee members have listened to it and have approved it.

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